8/24/2023 0 Comments Killing floor 1 vs 2 comparisonHowever, Steady gives a massive 50% reduction in random bullet spread, another 25% will be given if the player is crouching. To summarise what Simple Rabbit has said, the Quick Draw skill offers you 34% recoil reduction while hip-firing together with 2X weapon switching speed and extra 5% movement speed. And you can enjoy the extra ADS Accuracy and ADS movement speed if you can handle the extra recoil. Only reason to switch would be utility like Med pistol and Syringe healing, so you can make it efficient by not getting hurt. legitimately you shouldn't need to swap weapons since Slinger guns are effective against all zed types, so it's as simple as empty gun then switch to back up gun. is a specific playstyle of accuracy over anything else. There isn't really a real argument for Steady Aim other than it looks cool, but it doesn't mean you can't make it work. Not only does ADS make them look cooler it helps off set the terrible accuracy. So yes technically Steady Aim is strictly worse.Ĭonsidering his favorite guns are revolvers which have higher bullet spread makes sense he likes steady. You can just as easily use ADS for long range shots with Quick draw, and hip fire up close to take advantage of less recoil and swap speed and movement speed. it's not because it has less recoil or shoots slower, but it has Sharpy accuracy.ĪDS reduces the random spread by a massive 0.5x and crouch reduces it by an additional 0.75x. This is why the SPX is so easy to use in Fan Fire. while Slinger guns are much more inaccurate at 0.015 if you're using 1911s/Revolvers or 0.010 if you're useing good guns like af2011 or deagles. This is why the FAL is a laser in Zed time, but Slinger Guns fly off to the side. Recoil and Bullet spread are independent. However what people don't see is the Random Bullet Spread multiplier. So 0.75x, ironically ADS would increase your recoil.Īnd on top of that there's the 2x swap speed bonus, and 5% movement buff. Slinger passive recoil reduction is 0.75x Hip firing with Quick Draw has less Recoil than ADS. Other's may say Quick Draw is objectively better and for the most part they are right. " Fat Cat when will you start do your gamer girl face reveal? Originally posted by Simple Rabbit: Quoting from Simple Rabbit: (Read the comment section of the Youtube Video) The GS is the ONLY perk that has the maximum possible DPS during ZT and this allows GS to demolish almost everything that comes to his eyes) (Extremely important and defines the necessity of Gunslinger on higher difficulty of gameplay. Utilize the Zed Time mechanic to maximize your DPS. I mean this takes time but probably takes less if you are free to check-out my list provided on part 4ĥ. Memorize the number of shots/bullets (of your commonly used arsenal) required to eliminate the Zeds. Otherwise you may have a painful gaming experience.Ĥ. Never consider laning with AoE perks like the berzerker, firebug and demo. GS is also preferred to pair with a precision-based perk like the commando, swat, sharpshooter and support. their heads are always facing to you) so that you can headshot them easily. Moreover, this ensures the aggro of the zeds is always on you (i.e. Laning: The GS is strong enough to hold a lane by himself even multiple big zeds appear. It is certain that you should deal with those big zeds first but at the same time, you need to be aware of the other zeds that may interrupt your big zed take-down.ģ. The above figure is the target priority provided by the Tripwire Officials. To be honest, you are pretty good at killing everything (LOL) In other words, you have to be the first one (along with the sharpshooter) to initiate the big zed take-downs.Ģ. An inborn BIG-ZED HUNTER: Your top priority should always be the big zeds (Scrake, Quarterpound and Fleshpound).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |